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	<title>Comments for Nerdland</title>
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	<link>http://nerdland.net</link>
	<description>Computer Science, Programming, and All Points Beyond</description>
	<lastBuildDate>Thu, 15 Jul 2010 12:47:41 +0000</lastBuildDate>
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		<title>Comment on Nerdland is Moving by Tyler McHenry</title>
		<link>http://nerdland.net/2010/07/nerdland-is-moving/comment-page-1/#comment-5525</link>
		<dc:creator>Tyler McHenry</dc:creator>
		<pubDate>Thu, 15 Jul 2010 12:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?p=511#comment-5525</guid>
		<description>I actually wasn&#039;t planning to put the ANO site back up, since it hasn&#039;t been accessed more than a handful of times in years, and hasn&#039;t been updated in even more years (the last update was in 2002). But if there&#039;s any info or pictures you want from the gallery, drop me an e-mail and I&#039;ll send them to you.</description>
		<content:encoded><![CDATA[<p>I actually wasn&#8217;t planning to put the ANO site back up, since it hasn&#8217;t been accessed more than a handful of times in years, and hasn&#8217;t been updated in even more years (the last update was in 2002). But if there&#8217;s any info or pictures you want from the gallery, drop me an e-mail and I&#8217;ll send them to you.</p>
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		<title>Comment on Nerdland is Moving by Magmagirl</title>
		<link>http://nerdland.net/2010/07/nerdland-is-moving/comment-page-1/#comment-5519</link>
		<dc:creator>Magmagirl</dc:creator>
		<pubDate>Wed, 14 Jul 2010 16:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?p=511#comment-5519</guid>
		<description>How strange I thought to check the Nerd Gallery today!  Well, I&#039;m glad to know it&#039;s just moving, and not entirely erased...was starting to worry.  How have you been?</description>
		<content:encoded><![CDATA[<p>How strange I thought to check the Nerd Gallery today!  Well, I&#8217;m glad to know it&#8217;s just moving, and not entirely erased&#8230;was starting to worry.  How have you been?</p>
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		<title>Comment on &#8220;Code&#8221;: Mass Noun versus Count Noun by Will Entriken</title>
		<link>http://nerdland.net/2010/06/code-mass-noun-versus-count-noun/comment-page-1/#comment-5421</link>
		<dc:creator>Will Entriken</dc:creator>
		<pubDate>Mon, 21 Jun 2010 21:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?p=506#comment-5421</guid>
		<description>Right, we all learned this as kids: I just learned the cheat codes for 30 lives and the blood mode... now these games are way better.</description>
		<content:encoded><![CDATA[<p>Right, we all learned this as kids: I just learned the cheat codes for 30 lives and the blood mode&#8230; now these games are way better.</p>
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		<title>Comment on I&#8217;ll Tell You When You&#8217;re Older by &#8220;Code&#8221;: Mass Noun versus Count Noun « Nerdland</title>
		<link>http://nerdland.net/2009/06/ill-tell-you-when-youre-older/comment-page-1/#comment-5399</link>
		<dc:creator>&#8220;Code&#8221;: Mass Noun versus Count Noun « Nerdland</dc:creator>
		<pubDate>Tue, 15 Jun 2010 17:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?p=251#comment-5399</guid>
		<description>[...] cult programming (which I consider one of the biggest issues in Computer Science education, and have complained about before).    Comments (0)    Tags: Education, Human [...]</description>
		<content:encoded><![CDATA[<p>[...] cult programming (which I consider one of the biggest issues in Computer Science education, and have complained about before).    Comments (0)    Tags: Education, Human [...]</p>
]]></content:encoded>
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		<title>Comment on How to Post to Google Buzz via SMS by Tweets that mention How to Post to Google Buzz via SMS « Nerdland -- Topsy.com</title>
		<link>http://nerdland.net/unstumping-the-internet/how-to-post-to-google-buzz-via-sms/comment-page-1/#comment-5173</link>
		<dc:creator>Tweets that mention How to Post to Google Buzz via SMS « Nerdland -- Topsy.com</dc:creator>
		<pubDate>Wed, 28 Apr 2010 10:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?page_id=496#comment-5173</guid>
		<description>[...] This post was mentioned on Twitter by Alex. Alex said: http://tinyurl.com/y3oojbd -- how to post to Google Buzz via SMS (workaround) [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Alex. Alex said: <a href="http://tinyurl.com/y3oojbd" rel="nofollow">http://tinyurl.com/y3oojbd</a> &#8212; how to post to Google Buzz via SMS (workaround) [...]</p>
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		<title>Comment on How to Post to Google Buzz via SMS by nxsalex</title>
		<link>http://nerdland.net/unstumping-the-internet/how-to-post-to-google-buzz-via-sms/comment-page-1/#comment-5030</link>
		<dc:creator>nxsalex</dc:creator>
		<pubDate>Sun, 18 Apr 2010 16:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?page_id=496#comment-5030</guid>
		<description>I kept trying to leave a comment but it never appeared.  Maybe after I registered it will:

http://buzzalex.blogspot.com

implemented using your very valuable idea.  Thanks so much, and if you have any suggestions / comments / remarks, please do let me know.

Thanks,


Alex</description>
		<content:encoded><![CDATA[<p>I kept trying to leave a comment but it never appeared.  Maybe after I registered it will:</p>
<p><a href="http://buzzalex.blogspot.com" rel="nofollow">http://buzzalex.blogspot.com</a></p>
<p>implemented using your very valuable idea.  Thanks so much, and if you have any suggestions / comments / remarks, please do let me know.</p>
<p>Thanks,</p>
<p>Alex</p>
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		<title>Comment on Covariant, Templatized Virtual Copy Constructors by Java Tutorial : The super and this Keywords &#8211; Rocking Team &#124; Java WebDev Insider</title>
		<link>http://nerdland.net/2009/06/covariant-templatized-virtual-copy-constructors/comment-page-1/#comment-4787</link>
		<dc:creator>Java Tutorial : The super and this Keywords &#8211; Rocking Team &#124; Java WebDev Insider</dc:creator>
		<pubDate>Fri, 19 Mar 2010 23:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?p=212#comment-4787</guid>
		<description>[...] Covariant, Templatized Virtual Copy Constructors « Nerdland [...]</description>
		<content:encoded><![CDATA[<p>[...] Covariant, Templatized Virtual Copy Constructors « Nerdland [...]</p>
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		<title>Comment on Understanding the Five Aspects of Cryptographic Security by Understanding the Five Aspects of Cryptographic Security « Nerdland &#124; Reader Card Drivers Center</title>
		<link>http://nerdland.net/2010/03/understanding-the-five-aspects-of-cryptographic-security/comment-page-1/#comment-4631</link>
		<dc:creator>Understanding the Five Aspects of Cryptographic Security « Nerdland &#124; Reader Card Drivers Center</dc:creator>
		<pubDate>Fri, 12 Mar 2010 00:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?p=476#comment-4631</guid>
		<description>[...] Go here to read the rest:  Understanding the Five Aspects of Cryptographic Security « Nerdland [...]</description>
		<content:encoded><![CDATA[<p>[...] Go here to read the rest:  Understanding the Five Aspects of Cryptographic Security « Nerdland [...]</p>
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		<title>Comment on Understanding the Five Aspects of Cryptographic Security by Android adds strong authentication from VeriSign &#171; ColdSip.com</title>
		<link>http://nerdland.net/2010/03/understanding-the-five-aspects-of-cryptographic-security/comment-page-1/#comment-4626</link>
		<dc:creator>Android adds strong authentication from VeriSign &#171; ColdSip.com</dc:creator>
		<pubDate>Thu, 11 Mar 2010 18:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?p=476#comment-4626</guid>
		<description>[...] Understanding the Five Aspects of Cryptographic Security « Nerdland   March 11th, 2010 &#124; Tags: adds, Android, authentication, from, strong, VeriSign &#124; Category: Nexus One [...]</description>
		<content:encoded><![CDATA[<p>[...] Understanding the Five Aspects of Cryptographic Security « Nerdland   March 11th, 2010 | Tags: adds, Android, authentication, from, strong, VeriSign | Category: Nexus One [...]</p>
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		<title>Comment on An Introduction to the Lottery Problem by erce</title>
		<link>http://nerdland.net/the-lottery-problem/an-introduction-to-the-lottery-problem/comment-page-1/#comment-3555</link>
		<dc:creator>erce</dc:creator>
		<pubDate>Mon, 18 Jan 2010 21:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/blog/?page_id=27#comment-3555</guid>
		<description>&quot;A lottery wheel that guarantees a match of 2 numbers from the winning ticket would then be: 1-2-3, 4-5-6, 1-3-4. The reader can verify that every combination of two numbers from 1 to 6 (ignoring order) can be found on each of those three tickets.&quot;

The first sentence is correct. The second sentence is utterly wrong and irrelevant. Which ticket contains the pair 1-6 for example. None, because it isn&#039;t needed to achieve the stipulated guarantee.</description>
		<content:encoded><![CDATA[<p>&#8220;A lottery wheel that guarantees a match of 2 numbers from the winning ticket would then be: 1-2-3, 4-5-6, 1-3-4. The reader can verify that every combination of two numbers from 1 to 6 (ignoring order) can be found on each of those three tickets.&#8221;</p>
<p>The first sentence is correct. The second sentence is utterly wrong and irrelevant. Which ticket contains the pair 1-6 for example. None, because it isn&#8217;t needed to achieve the stipulated guarantee.</p>
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		<title>Comment on Designing Painless Protocols by Designing Painless Protocols « Nerdland &#124; Webmasters feeds</title>
		<link>http://nerdland.net/2009/12/designing-painless-protocols/comment-page-1/#comment-2940</link>
		<dc:creator>Designing Painless Protocols « Nerdland &#124; Webmasters feeds</dc:creator>
		<pubDate>Wed, 30 Dec 2009 11:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?p=444#comment-2940</guid>
		<description>[...] Designing Painless Protocols « Nerdland   var addthis_pub = &#039;&#039;; var addthis_language = &#039;en&#039;;var addthis_options = &#039;email, favorites, digg, [...]</description>
		<content:encoded><![CDATA[<p>[...] Designing Painless Protocols « Nerdland   var addthis_pub = &#39;&#39;; var addthis_language = &#39;en&#39;;var addthis_options = &#39;email, favorites, digg, [...]</p>
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		<title>Comment on Results and Analysis of the Greedy Implementation by Anastasios</title>
		<link>http://nerdland.net/the-lottery-problem/results-and-analysis-of-the-greedy-implementation/comment-page-1/#comment-1313</link>
		<dc:creator>Anastasios</dc:creator>
		<pubDate>Fri, 02 Oct 2009 20:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?page_id=328#comment-1313</guid>
		<description>Quite informative article I have to say. You put the problem to its deserved dimension. I have written such a program, called Wheel Generator and during the development I tried all sorts of different approaches over the years, including greedy. I had to tackle the same design issues as you have demonstrated so I&#039;ll not delve in this here. However, my two cents here is that a greedy algorithm approach is definitely not a good option, from personal experience, when dealing with set cover theory. Better to opt for hill-climbing/simulated annealing. The only thing I haven&#039;t tried yet and I intend to do sometime in the future is to use genetic algorithms &amp; mutation.
Also, Covermaster depends on the concept of variants of an existing ticket (that is to change one of its numbers and test again if it can provide equal or better coverage - this is what the Var column shows during optimization: the variant picked) and it is written in assembly as far as I know. Don&#039;t ask me more on this, I just don&#039;t know more details :)

cheers
Anastasios</description>
		<content:encoded><![CDATA[<p>Quite informative article I have to say. You put the problem to its deserved dimension. I have written such a program, called Wheel Generator and during the development I tried all sorts of different approaches over the years, including greedy. I had to tackle the same design issues as you have demonstrated so I&#8217;ll not delve in this here. However, my two cents here is that a greedy algorithm approach is definitely not a good option, from personal experience, when dealing with set cover theory. Better to opt for hill-climbing/simulated annealing. The only thing I haven&#8217;t tried yet and I intend to do sometime in the future is to use genetic algorithms &amp; mutation.<br />
Also, Covermaster depends on the concept of variants of an existing ticket (that is to change one of its numbers and test again if it can provide equal or better coverage &#8211; this is what the Var column shows during optimization: the variant picked) and it is written in assembly as far as I know. Don&#8217;t ask me more on this, I just don&#8217;t know more details :)</p>
<p>cheers<br />
Anastasios</p>
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		<title>Comment on Wheel Generation Success and Failure by Neil</title>
		<link>http://nerdland.net/2009/07/wheel-generation-success-and-failure/comment-page-1/#comment-319</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Sat, 08 Aug 2009 22:17:22 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?p=372#comment-319</guid>
		<description>You might want to look up Knuth&#039;s dancing links. Seems to fit this problem.</description>
		<content:encoded><![CDATA[<p>You might want to look up Knuth&#8217;s dancing links. Seems to fit this problem.</p>
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		<title>Comment on Results and Analysis of the Greedy Implementation by Carlos</title>
		<link>http://nerdland.net/the-lottery-problem/results-and-analysis-of-the-greedy-implementation/comment-page-1/#comment-277</link>
		<dc:creator>Carlos</dc:creator>
		<pubDate>Wed, 29 Jul 2009 16:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?page_id=328#comment-277</guid>
		<description>Hello again,

Covermaster also has an optimization button, which seems to go through the Matrix again, after the greedy value has been found. 

Clicking there it takes the program 4 hours to spit a 312 ticket wheel. There still is some room until reaching 163.

The program with all its features is barely 2 MB big. I don&#039;t know much about programming, but maybe it&#039;s written in assembler.

Rgds

Carlos</description>
		<content:encoded><![CDATA[<p>Hello again,</p>
<p>Covermaster also has an optimization button, which seems to go through the Matrix again, after the greedy value has been found. </p>
<p>Clicking there it takes the program 4 hours to spit a 312 ticket wheel. There still is some room until reaching 163.</p>
<p>The program with all its features is barely 2 MB big. I don&#8217;t know much about programming, but maybe it&#8217;s written in assembler.</p>
<p>Rgds</p>
<p>Carlos</p>
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		<title>Comment on Results and Analysis of the Greedy Implementation by Tyler McHenry</title>
		<link>http://nerdland.net/the-lottery-problem/results-and-analysis-of-the-greedy-implementation/comment-page-1/#comment-276</link>
		<dc:creator>Tyler McHenry</dc:creator>
		<pubDate>Wed, 29 Jul 2009 15:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://nerdland.net/?page_id=328#comment-276</guid>
		<description>Obviously I can&#039;t say what CoverMaster is doing that allows it to run so fast because there appears to be no source code or documentation available for it.

However, I would suspect that one thing it might be doing is either using something precomputed, or generating some portion of the wheel at random before starting to actually use a greedy algorithm. 

If it is actually using a greedy algorithm from scratch like my approach, I would be very interested in knowing how it manages to do that, since in my experience with this it takes a few minutes just to compute how all of the tickets are related to one another.</description>
		<content:encoded><![CDATA[<p>Obviously I can&#8217;t say what CoverMaster is doing that allows it to run so fast because there appears to be no source code or documentation available for it.</p>
<p>However, I would suspect that one thing it might be doing is either using something precomputed, or generating some portion of the wheel at random before starting to actually use a greedy algorithm. </p>
<p>If it is actually using a greedy algorithm from scratch like my approach, I would be very interested in knowing how it manages to do that, since in my experience with this it takes a few minutes just to compute how all of the tickets are related to one another.</p>
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